PATH:
opt
/
cpanel
/
ea-ruby27
/
src
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passenger-release-6.1.2
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src
/
cxx_supportlib
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vendor-modified
/
boost
/
random
/* boost random/uniform_01.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id$ * * Revision history * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_UNIFORM_01_HPP #define BOOST_RANDOM_UNIFORM_01_HPP #include <iostream> #include <boost/config.hpp> #include <boost/limits.hpp> #include <boost/static_assert.hpp> #include <boost/random/detail/config.hpp> #include <boost/random/detail/ptr_helper.hpp> #include <boost/random/detail/disable_warnings.hpp> namespace boost { namespace random { #ifdef BOOST_RANDOM_DOXYGEN /** * The distribution function uniform_01 models a \random_distribution. * On each invocation, it returns a random floating-point value * uniformly distributed in the range [0..1). * * The template parameter RealType shall denote a float-like value type * with support for binary operators +, -, and /. * * Note: The current implementation is buggy, because it may not fill * all of the mantissa with random bits. I'm unsure how to fill a * (to-be-invented) @c boost::bigfloat class with random bits efficiently. * It's probably time for a traits class. */ template<class RealType = double> class uniform_01 { public: typedef RealType input_type; typedef RealType result_type; result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const; result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const; void reset(); template<class Engine> result_type operator()(Engine& eng); #ifndef BOOST_RANDOM_NO_STREAM_OPERATORS template<class CharT, class Traits> friend std::basic_ostream<CharT,Traits>& operator<<(std::basic_ostream<CharT,Traits>& os, const new_uniform_01&) { return os; } template<class CharT, class Traits> friend std::basic_istream<CharT,Traits>& operator>>(std::basic_istream<CharT,Traits>& is, new_uniform_01&) { return is; } #endif }; #else namespace detail { template<class RealType> class new_uniform_01 { public: typedef RealType input_type; typedef RealType result_type; // compiler-generated copy ctor and copy assignment are fine result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(0); } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(1); } void reset() { } template<class Engine> result_type operator()(Engine& eng) { for (;;) { typedef typename Engine::result_type base_result; result_type factor = result_type(1) / (result_type(base_result((eng.max)()-(eng.min)())) + result_type(std::numeric_limits<base_result>::is_integer ? 1 : 0)); result_type result = result_type(base_result(eng() - (eng.min)())) * factor; if (result < result_type(1)) return result; } } #ifndef BOOST_RANDOM_NO_STREAM_OPERATORS template<class CharT, class Traits> friend std::basic_ostream<CharT,Traits>& operator<<(std::basic_ostream<CharT,Traits>& os, const new_uniform_01&) { return os; } template<class CharT, class Traits> friend std::basic_istream<CharT,Traits>& operator>>(std::basic_istream<CharT,Traits>& is, new_uniform_01&) { return is; } #endif }; template<class UniformRandomNumberGenerator, class RealType> class backward_compatible_uniform_01 { typedef boost::random::detail::ptr_helper<UniformRandomNumberGenerator> traits; public: typedef UniformRandomNumberGenerator base_type; typedef RealType result_type; BOOST_STATIC_CONSTANT(bool, has_fixed_range = false); #if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS) BOOST_STATIC_ASSERT(!std::numeric_limits<RealType>::is_integer); #endif explicit backward_compatible_uniform_01(typename traits::rvalue_type rng) : _rng(rng), _factor(result_type(1) / (result_type((base().max)()-(base().min)()) + result_type(std::numeric_limits<base_result>::is_integer ? 1 : 0))) { } // compiler-generated copy ctor and copy assignment are fine result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(0); } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(1); } typename traits::value_type& base() { return traits::ref(_rng); } const typename traits::value_type& base() const { return traits::ref(_rng); } void reset() { } result_type operator()() { for (;;) { result_type result = result_type(base()() - (base().min)()) * _factor; if (result < result_type(1)) return result; } } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template<class CharT, class Traits> friend std::basic_ostream<CharT,Traits>& operator<<(std::basic_ostream<CharT,Traits>& os, const backward_compatible_uniform_01& u) { os << u._rng; return os; } template<class CharT, class Traits> friend std::basic_istream<CharT,Traits>& operator>>(std::basic_istream<CharT,Traits>& is, backward_compatible_uniform_01& u) { is >> u._rng; return is; } #endif private: typedef typename traits::value_type::result_type base_result; UniformRandomNumberGenerator _rng; result_type _factor; }; #ifndef BOOST_NO_INCLASS_MEMBER_INITIALIZATION // A definition is required even for integral static constants template<class UniformRandomNumberGenerator, class RealType> const bool backward_compatible_uniform_01<UniformRandomNumberGenerator, RealType>::has_fixed_range; #endif template<class UniformRandomNumberGenerator, bool is_number = std::numeric_limits<UniformRandomNumberGenerator>::is_specialized> struct select_uniform_01 { template<class RealType> struct apply { typedef backward_compatible_uniform_01<UniformRandomNumberGenerator, RealType> type; }; }; template<class Num> struct select_uniform_01<Num, true> { template<class RealType> struct apply { typedef new_uniform_01<Num> type; }; }; } // Because it is so commonly used: uniform distribution on the real [0..1) // range. This allows for specializations to avoid a costly int -> float // conversion plus float multiplication template<class UniformRandomNumberGenerator = double, class RealType = double> class uniform_01 : public detail::select_uniform_01<UniformRandomNumberGenerator>::BOOST_NESTED_TEMPLATE apply<RealType>::type { typedef typename detail::select_uniform_01<UniformRandomNumberGenerator>::BOOST_NESTED_TEMPLATE apply<RealType>::type impl_type; typedef boost::random::detail::ptr_helper<UniformRandomNumberGenerator> traits; public: uniform_01() {} explicit uniform_01(typename traits::rvalue_type rng) : impl_type(rng) { } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template<class CharT, class Traits> friend std::basic_ostream<CharT,Traits>& operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_01& u) { os << static_cast<const impl_type&>(u); return os; } template<class CharT, class Traits> friend std::basic_istream<CharT,Traits>& operator>>(std::basic_istream<CharT,Traits>& is, uniform_01& u) { is >> static_cast<impl_type&>(u); return is; } #endif }; #endif } // namespace random using random::uniform_01; } // namespace boost #include <boost/random/detail/enable_warnings.hpp> #endif // BOOST_RANDOM_UNIFORM_01_HPP
[-] uniform_smallint.hpp
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[-] weibull_distribution.hpp
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[-] xor_combine.hpp
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[-] generate_canonical.hpp
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[-] traits.hpp
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[-] laplace_distribution.hpp
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[-] hyperexponential_distribution.hpp
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[-] student_t_distribution.hpp
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[-] lagged_fibonacci.hpp
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[-] binomial_distribution.hpp
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[-] uniform_on_sphere.hpp
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[-] bernoulli_distribution.hpp
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[-] triangle_distribution.hpp
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[-] beta_distribution.hpp
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[-] subtract_with_carry.hpp
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[-] uniform_01.hpp
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[-] discrete_distribution.hpp
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[-] variate_generator.hpp
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[-] taus88.hpp
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[-] generalized_inverse_gaussian_distribution.hpp
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[-] random_number_generator.hpp
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[-] exponential_distribution.hpp
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[+]
..
[-] inverse_gaussian_distribution.hpp
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[-] xoshiro.hpp
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[-] inversive_congruential.hpp
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[-] cauchy_distribution.hpp
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[-] chi_squared_distribution.hpp
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[-] mersenne_twister.hpp
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[-] lognormal_distribution.hpp
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[-] uniform_int_distribution.hpp
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[-] geometric_distribution.hpp
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[-] piecewise_linear_distribution.hpp
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[-] independent_bits.hpp
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[-] extreme_value_distribution.hpp
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[-] splitmix64.hpp
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[-] gamma_distribution.hpp
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[-] niederreiter_base2.hpp
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[-] poisson_distribution.hpp
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[-] mixmax.hpp
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[-] uniform_real_distribution.hpp
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[-] discard_block.hpp
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[-] seed_seq.hpp
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[-] normal_distribution.hpp
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[-] fisher_f_distribution.hpp
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[-] negative_binomial_distribution.hpp
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[-] shuffle_output.hpp
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[-] linear_feedback_shift.hpp
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[-] additive_combine.hpp
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[+]
detail
[-] shuffle_order.hpp
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[-] random_device.hpp
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[-] sobol.hpp
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[-] ranlux.hpp
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[-] uniform_real.hpp
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[-] non_central_chi_squared_distribution.hpp
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[-] piecewise_constant_distribution.hpp
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